About me


Why you'd want to hire me

Hi I’m Paul!

I’m currently looking for a great job as a game programmer! I’ve worked with C# as a Unity game programmer since 2009 and I absolutely love it.

Everything from setting up GUI to implementing game mechanics, shaders, lighting, backends and multiplayer. Working in small companies on a wide variety of projects from start to finish has given me a broad range of skills and a high degree of expertise.

My favourite things to work on are performance and memory optimisation.

Experience

Lead Game Programmer

  • Company: Serious Games Interactive
  • Period: Apr 2021 – Oct 2025 · (4 years 7 mos)
  • Location: Copenhagen, Denmark

Worked in C# within Unity, contributing to the development of serious games.

Independent Consultant

  • Company: Paul Usul
  • Period: Sep 2016 – Apr 2021 · (3 yrs 9 mos)
  • Location: Copenhagen, Denmark

Worked in C# within Unity on a variety of game projects.

Senior Game Programmer

  • Company: Serious Games Interactive
  • Period: Oct 2012 – Sep 2016 · (4 years)
  • Location: Copenhagen, Denmark

Worked in C# within Unity, contributing to the development of serious games.

Lead Programmer

  • Company: GeekSys
  • Period: Nov 2011 – May 2012 · (7 months)
  • Location: Santa Rosa, Philippines

Programmer

  • Company: Interactive Lab Production
  • Period: Jun 2009 – Nov 2011 · (2 years 6 months)
  • Location: Copenhagen, Denmark

Assistant Programmer

  • Company: Gamalocus Aps
  • Period: Oct 2008 – Dec 2008 · (1 year 1 month)
  • Location: Copenhagen, Denmark

Projects

EVACUATION TRAINING — MHI VESTAS

Lead Programmer responsible for coordinating a programmer and an artist. Role‑playing training game for teaching technicians about future mills and their procedures.

QUEST FOR OIL 2 — MAERSK

Senior Programmer responsible for multiplayer, game mechanics, AI and path‑finding. Multiplayer real‑time strategy marketing game to attract young talent.

URBAN WATER — EU RESEARCH

Senior Programmer responsible for implementing design, art and communication with a third‑party water system. “Dinner Dash”/“Sims”‑like game with a focus on water usage and the environment.

EYE JUST READ — SERIOUS GAMES INTERACTIVE

Senior Programmer responsible for the initial prototype and use of eye‑tracking technology. An e‑book reader that tracks the user’s gaze to analyse and report reading behaviour.

URBS AERTENA — KNORD

Senior Programmer responsible for implementing design, art and back‑end communication. Board‑game‑style quiz for continually testing students in Latin.

QUEST FOR OIL — MAERSK

Game Programmer responsible for implementing design and art. Single‑player real‑time strategy marketing game for attracting talent and press.

LOVE MY HOME — INTERACTIVE LAB PRODUCTIONS

Progressed from junior programmer to lead. Responsible for features, front‑end, supervising programmers and custom client GUIs. Home decoration tool available in 2D/3D.

MØNTERGÅRDEN — ODENSE BYMUSEUM

Junior Game Programmer responsible for implementing features, design and art. Small item‑finder game set in a recreated historic location.

Awards

I’ve received a number of industry awards, including a Unity Awards recognition for a non‑game project and a digital award in 2013.

Contact

Copenhagen, Denmark
[paulusul at gmail.com](mailto:paulusul at gmail.com)