
Award-winning AR classroom game on iPad where teams play together and against each other, linking the green transition to young people's education choices.

I have been building games in C# and Unity since 2009. Gameplay mechanics, multiplayer, shaders, lighting, backends, and the tooling that holds it all together. Almost all of it in small teams, taking projects from prototype to release.
My favourite work is profiling, performance and getting memory under control. That, and juice.

Award-winning AR classroom game on iPad where teams play together and against each other, linking the green transition to young people's education choices.

A preschool puzzle game on iOS and Android. I built the 1.0 version from idea to release.

A maze puzzle game on iOS and Android, rebuilt from a failed prototype into a shipped game.
Training game for the service staff who operate the Copenhagen Metro's SCADA system.
Augmented-reality application for laboratory work on Microsoft HoloLens, for an undisclosed scientific-instrument manufacturer.

Role-playing training game teaching offshore technicians the evacuation procedures for a new generation of turbines.

Multiplayer real-time strategy game built as a recruitment campaign for young engineering talent.

A board game on iPad and web that continually tests students on Latin vocabulary and grammar.
An eye-tracking e-book reader that helps children read by following their gaze and reporting on their reading.

Single-player real-time strategy game built to attract talent and press coverage.

A 2D/3D home decoration tool, with custom interfaces built per client.
A management game about household water use, built for an EU research project around a third-party simulation.
A small item-finder game set in a recreated historic location for a city museum.
Raw Power Mobile · Copenhagen, Denmark
Gameplay feature development on an unannounced mobile game for iOS and Android in Unity: skill draft, skill diff, dialogue and tutorial systems, and the GUI.
Serious Games Interactive · Copenhagen, Denmark
Led programming on serious games in Unity and C#, shipping on iOS, iPad, Android and WebGL.
Paul Usul · Copenhagen, Denmark
Contract gameplay and systems programming in Unity and C#. Main project: an augmented-reality application for laboratory work on Microsoft HoloLens, for a European manufacturer of scientific instruments, where I built the 3D interactions and the GUI.
Serious Games Interactive · Copenhagen, Denmark
Multiplayer, gameplay mechanics, AI and pathfinding on training and marketing titles for clients.
GeekSys · Santa Rosa, Philippines
Led a team in the Philippines in collaboration with Interactive Lab Production. Trained the local team in the codebase, and built GUI, front end and backend integration in Unity.
Interactive Lab Production · Copenhagen, Denmark
Progressed from junior programmer to lead on a 2D/3D home decoration tool, owning features, front end and custom client interfaces.
Gamalocus Aps · Copenhagen, Denmark
Call of Warlords, a strategy-game sequel with an existing fan base, developed in Java.
Gamalocus Aps · Copenhagen, Denmark
Two internships during my education, on Call of Warlords.

Unity Awards
2010

The Internationalist
2013

ECGBL
2024
Available from 1 December 2026, for lead and senior gameplay roles. Based in Copenhagen, Denmark.