Maersk
Quest for Oil 2
- Role
- Senior Programmer
- Engine
- Unity, C#
- Client
- Maersk
A multiplayer real-time strategy game commissioned as a recruitment campaign, aimed at attracting young engineers to the industry.
I owned multiplayer, game mechanics, AI and pathfinding. Real-time strategy is unforgiving about both of those last two — unit counts climb fast, and every frame the pathfinder spends is a frame the renderer does not get. This is the project where most of my appetite for profiling came from.